Online Classroom Batches Preferred
Weekdays Regular
(Class 1Hr - 1:30Hrs) / Per Session
Weekdays Regular
(Class 1Hr - 1:30Hrs) / Per Session
Weekend Regular
(Class 3hr - 3:30Hrs) / Per Session
Weekend Fasttrack
(Class 4:30Hr - 5:00Hrs) / Per Session
No Interest Financing start at ₹ 5000 / month
Top Skills You Will Gain
- Architecture
- Partition, Departition
- Sort, Transform Components
- Database Components
- Miscellaneous Components
- Datasets, FTP Components
- Compress Components
- Validate Components
Unity Game Development Training Course Key Features 100% Money Back Guarantee
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5 Weeks Training
For Become a Expert -
Certificate of Training
From Industry Unity Game Development Training Experts -
Beginner Friendly
No Prior Knowledge Required -
Build 3+ Projects
For Hands-on Practices -
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Placement Assistance
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Top Companies Placement
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Unity Game Development Certification Course Curriculam
Trainers Profile
Trainers are certified professionals with 13+ years of experience in their respective domains as well as they are currently working with Top MNCs. As all Trainers from Unity Game Development Certification Online course are respective domain working professionals so they are having many live projects, trainers will use these projects during training sessions.
Pre-requisites
There is no Prerequisite to learn Unity Game Development Certification Training Online, Knowledge of the database or data warehouse.
Syllabus of Unity Game Development Certification Online Course Download syllabus
- Getting to Know the Unity Editor
- The Project Dialog
- The Unity Interface
- The Project View
- The Hierarchy View
- The Inspector View
- The Scene View
- The Game View
- Honorable Mention: The Toolbar
- Navigating the Unity Scene View
- The Hand Tool
- Flythrough Mode
- Dimensions and Coordinate Systems
- Putting the D in 3D
- Using Coordinate Systems
- World Versus Local Coordinates
- Game Objects
- Transforms
- Translation
- Rotation
- Scaling
- Hazards of Transformations
- Transforms and Nested Objects
- The Basics of Models
- Built-In 3D Objects
- Importing Models
- Models and the Asset Store
- Textures, Shaders, and Materials
- Textures
- Shaders
- Materials
- Shaders Revisited
- Terrain Generation
- Adding Terrain to Your Project
- Heightmap Sculpting
- Unity Terrain Sculpting Tools
- Terrain Textures
- Importing Terrain Assets
- Texturing Terrain
- Generating Trees and Grass
- Painting Trees
- Painting Grass
- Terrain Settings
- Environment Effects
- Skyboxes
- Fog
- Lens Flares
- Water
- Character Controllers
- Adding a Character Controller
- Fixing Your World
- Lights
- Point Lights
- Spotlights
- Directional Lights
- Creating Lights Out of Objects
- Halos
- Cookies
- Cameras
- Anatomy of a Camera
- Multiple Cameras
- Split Screen and Picture in Picture
- Layers
- Working with Layers
- Using Layers
- Design
- The Concept
- The Rules
- The Requirements
- Creating the Game World
- Sculpting the World
- Adding the Environment
- The Character Controller
- Gamification
- Adding Game Control Objects
- Adding Scripts
- Connecting the Scripts Together
- Playtesting
- Scripts
- Creating Scripts
- Attaching a Script
- Anatomy of a Basic Script
- The Using Section
- The Class Declaration Section
- The Class Contents
- Variables
- Creating Variables
- Variable Scope
- Public and Private
- Operators
- Arithmetic Operators
- Assignment Operators
- Equality Operators
- Logical Operators
- Conditionals
- The if Statement
- The if / else Statement
- The if / else if Statement
- Iteration
- The while Loop
- The for Loop
- Methods
- Anatomy of a Method
- Writing Methods
- Using Methods
- Input
- Input Basics
- Input Scripting
- Specific Key Input
- Mouse Input
- Accessing Local Components
- Using GetComponent
- The Transform
- Accessing Other Objects
- Finding Other Objects
- Modifying Object Components
- Hour 10. Collision
- Rigidbodies
- Collision
- Colliders
- Physics Materials
- Triggers
- Raycasting
- Design
- The Concept
- The Rules
- The Requirements
- The Arena
- Creating the Arena
- Texturing
- Super Bouncy Material
- Game Entities
- The Player
- Chaos Balls
- The Colored Balls
- The Control Objects
- The Goals
- The Game Controller
- Improving the Game
- Prefab Basics
- Prefab Terminology
- Prefab Structure
- Working with Prefabs
- Adding a Prefab Instance to a Scene
- Inheritance
- Instantiating Prefabs Through Code
- The Basics of 2D Games
- The 2D Scene View
- Orthographic Cameras
- Adding Sprites
- Importing Sprites
- Sprite Mode
- Imported Sprite Sizes
- Draw Order
- Sorting Layer
- Order in Layer
- 2D Physics
- Rigidbody 2D
- 2D Colliders
- Basic UI Principles
- The Canvas
- The Rect Transform
- Anchors
- Additional Canvas Components
- UI Elements
- Images
- Text
- Buttons
- Canvas Render Modes
- Screen-Space Overlay
- World Space
- The Concept
- The Rules
- The Requirements
- The World
- The Camera
- The Background
- Game Entities
- The Player
- The Meteors
- The Bullets
- The Triggers
- The UI
- Controls
- Game Control
- The Meteor Script
- The Meteor Spawn
- The DestroyOnTrigger Script
- The ShipControl Script
- The Bullet Script
- Improvements
- Animation Basics
- The Rig
- The Animation
- Animation Types
- 2D Animations
- Creating the Animation
- Animation Tools
- Animation Window
- Creating a New Animation
- Record Mode
- The Curves Editor
- Animator Basics
- Rigging Revisited
- Importing a Model
- Configuring Your Assets
- Rig Preparation
- Animation Preparation
- Creating an Animator
- The Animator View
- The Idle Animation
- Parameters
- States and Blend Trees
- Transitions
- Scripting Animators
- The Concept
- The Rules
- The Requirements
- The World
- The Scene
- The Ground
- Scrolling the Ground
- The Entities
- The Power Ups
- The Obstacles
- The Trigger Zone
- The Player
- The Controls
- Trigger Zone Script
- The Game Control Script
- The Player Script
- The Move Script
- The Spawn Script
- Putting It All Together
- Room for Improvement
- Audio Basics
- Parts of Audio
- 2D and 3D Audio
- Audio Sources
- Importing Audio Clips
- Testing Audio in the Scene View
- 3D Audio
- 2D Audio
- Audio Scripting
- Starting and Stopping Audio
- Changing Audio Clips
- Preparing for Mobile
- Setting Up Your Environment
- The Unity Remote
- Accelerometers
- Designing for the Acceleromete
- Using the Accelerometer
- Multi-Touch Input
- Cross-Platform Input
- Virtual Controls
- Converting Projects to Mobile
- Amazing Racer
- Using Tilt Control
- Using a Touch Joystick
- Fixing the Disappearing Joystick
- Chaos Ball
- Captain Blaster
- Gauntlet Runner
- Managing Scenes
- Establishing Scene Order
- Switching Scenes
- Persisting Data and Objects
- Keeping Objects
- Unity Player Settings
- Cross-Platform Settings
- Per-Platform Settings
- Building Your Game
- Build Settings
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Mock Interviews
- Mock interviews by Learnovita give you the platform to prepare, practice and experience the real-life job interview. Familiarizing yourself with the interview environment beforehand in a relaxed and stress-free environment gives you an edge over your peers.
- Our mock interviews will be conducted by industry experts with an average experience of 7+ years. So you’re sure to improve your chances of getting hired!
How Learnovita Mock Interview Works?
Unity Game Development Online Training Objectives
- This certification course provides learners with the skills and knowledge necessary to create 3D applications and games using the Unity game engine. The course covers topics such as game design, scripting, asset creation, and level design. Learners are also introduced to the multiplayer and mobile development aspects of Unity.
- Game Design
- Scripting
- Asset Creation
- Level Design
- Multiplayer and Mobile Development
- Microsoft,
- Amazon,
- Ubisoft,
- Epic Games,
- Unity Technologies, and
- Electronic Arts.
- By learning Unity Game Development, you can gain a deep understanding of 3D game development, improve your computer programming skills, and become a valuable asset to game development companies. This can lead to better job opportunities and increased chances of career growth.
- The advantages of taking a Unity Game Development training course include a deeper understanding of game development, improved computer programming skills, knowledge of 3D game development, and the ability to create cross-platform applications.
- You can get assistance for preparing for a Unity Game Development interview by researching the company and the position, studying the job description, preparing answers to common interview questions, and practicing with a friend or family member.
- No, Unity Game Development is not hard to learn. With the right resources and guidance, anyone can learn the basics of Unity Game Development.
- A Unity Game Development developer can expect to earn an average salary of $82,000 per year. The exact salary depends on experience, location, and other factors.
- The scope of Unity Game Development is growing rapidly as more companies and developers are turning to Unity to develop their applications and games. It is expected that the demand for Unity Game Development will continue to grow in the future.
- Yes, there is a high demand for Unity Game Development Training as more developers are turning to Unity to create their applications and games. Companies are also looking for developers with experience in Unity, making it important for developers to stay up-to-date with the latest technologies.
Exam & Certification
- Participate and Complete One batch of Unity Game Development Training Training Course
- Successful completion and evaluation of any one of the given projects
- Complete 85% of the Unity Game Development Training Certification course
- Successful completion and evaluation of any one of the given projects
This is the Certification levels that was Structured under the Unity Game Development Training Certification Path.
- LearnoVita Unity Game Development Training Certification
- Learn About the Certification Paths.
- Write Code Daily This will help you develop Coding Reading and Writing ability.
- Refer and Read Recommended Books Depending on Which Exam you are Going to Take up.
- Join LearnoVita Online Training Course That Gives you a High Chance to interact with your Subject Expert Instructors and fellow Aspirants Preparing for Certifications.
- Solve Sample Tests that would help you to Increase the Speed needed for attempting the exam and also helps for Agile Thinking.

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Software Testing, CapgeminiUnity Game Development Training Course FAQ's
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- All training comes with multiple projects that thoroughly test your skills, learning, and practical knowledge, making you completely industry-ready.
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